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Line.Position = UDim2.new(0,/2,0, is a game creation and gaming platform that lets developers create games and players play them conveniently. Line.BackgroundTransparency = LineTransparency Local Line = Folder:FindFirstChild(P1.Name.'-'.P2.Name) or Instance.new('Frame',Folder) Local Y1,Y2 = (Y * Point1.Y.Scale + Point1.Y.Offset + P1.Size.Y.Offset/2), (Y * Point2.Y.Scale + Point2.Y.Offset + P2.Size.Y.Offset/2)īorderColor = BorderColor or Color3.new(0,0,0)
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Local X1,X2 = (X * Point1.X.Scale + Point1.X.Offset + P1.Size.X.Offset/2), (X * Point2.X.Scale + Point2.X.Offset + P2.Size.X.Offset/2) Local Point1,Point2 = P1.Position,P2.Position Local function DrawLine(Folder,P1,P2,Thickness,Color,LineTransparency,BorderThickness,BorderColor) Game:GetService('Debris'):AddItem(sound,5) Local sound = Instance.new('Sound',Camera) Return x:DistanceFromCharacter(Spawn.Position) SensAdjust.InputEnded:Connect(function() if SensAdjust.Text~='' then sens = tonumber(SensAdjust.Text)>0 and tonumber(SensAdjust.Text) or sens end end)įovAdjust.InputEnded:Connect(function() if FovAdjust.Text~='' then fov = tonumber(FovAdjust.Text)>0 and tonumber(FovAdjust.Text) or fovįovGui:TweenSize(UDim2.new(0,(/(90/fov))*2,0,(/(90/fov))*2).1,true) end end)ĭropAdjust.InputEnded:Connect(function() if DropAdjust.Text~='' then drop = tonumber(DropAdjust.Text)>=0 and tonumber(DropAdjust.Text) or drop end end) Indicator.TextColor3 = omHSV(n.5,1)įovGui.ImageColor3 = Indicator.TextColor3 '\nChange ESP Origin: '.toggle_bottompos.Name.'\nPerformance Mode: '.toggle_performance.Name.'\nChange Font: '.toggle_font.Name sens_increase.Name.'\nSens Decrease: '.sens_decrease.Name.'\nTrigger Toggle: '.toggle_trigger.Name.'\nFFA Toggle: '.ffatoggle.Name.'\nHide Cheats: '.toggle_gui.Name '\nESP Toggle: '.toggle_esp.Name.'\nBones Toggle: '.toggle_bones.Name.'\nChams Toggle: '.toggle_chams.Name.'\nBoxes Toggle: '.toggle_boxes.Name.'\nFOV Increase: '.fov_increase.Name.'\nFOV Decrease: '.fov_decrease.Name.'\nSens Increase: ' KeysList.Text = 'AimBot Toggle: '.toggle_aimbot.Name.'\nAim Toggle: '.toggle_aim.Name.'\nAim Part Toggle: '.targetpart_change.Name.'\nPriority Toggle: '.priority_toggle.Name Local KeysList = Instance.new('TextLabel',GUI) SensLabel.TextXAlignment = įovAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,20)ĭropAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,40) SensLabel.TextStrokeColor3 = Color3.new(0,0,0) Local SensLabel = Instance.new('TextLabel',SensAdjust) SensAdjust.Position = Credits.Position + UDim2.new(0,250,0,75) SensAdjust.TextColor3 = Color3.new(1,1,1) SensAdjust.BorderColor3 = Color3.new(1,1,1) SensAdjust.BackgroundColor3 = Color3.new(0,0,0) Local SensAdjust = Instance.new('TextBox',GUI) Indicator.Text = aim_priority>1 and 'FOV: '.fov or 'Distance' Local Indicator = Instance.new('TextLabel',GUI) Status.TextStrokeColor3 = Color3.new(0,0,0)Ĭredits.Position = UDim2.new(.5,-250.85,-20)Ĭredits.Text = 'GameSense '.version.' by tomty gaming!' Local Status = Instance.new('TextLabel',GUI) Local GUI = Instance.new('ScreenGui',PlayerGui) aim sens (how smooth your crosshair will move) Targetpart_change = Enum.Ke圜ode.BackSlash Local Spawn = nil or game.PlaceId = 292439477 Local function hb() RS.Heartbeat:wait() end It can be changed with the targetpart_change hotkey ingame. Local PlayerGui = RS:IsStudio() and Player:WaitForChild('PlayerGui') or game.CoreGui Local StarterGui = game:GetService('StarterGui') Local Players = game:GetService('Players') Local UIS = game:GetService('UserInputService')
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